{"id":1102,"date":"2016-11-26T18:11:41","date_gmt":"2016-11-27T02:11:41","guid":{"rendered":"http:\/\/ckhollidayplans.com\/blog\/?p=1102"},"modified":"2016-11-26T19:19:51","modified_gmt":"2016-11-27T03:19:51","slug":"development-road-map","status":"publish","type":"post","link":"https:\/\/ckhollidayplans.com\/blog\/development-road-map\/","title":{"rendered":"development road map"},"content":{"rendered":"<p><center><img decoding=\"async\" src=\"https:\/\/3.bp.blogspot.com\/-w2y9DOhJuFE\/Te4vJESibNI\/AAAAAAAAABw\/7DZmQY27im4\/s1600\/1047105-Royalty-Free-RF-Clip-Art-Illustration-Of-A-Cartoon-Confused-Man-Viewing-A-Map-Sign.jpg\" alt=\"\" width=\"250px\" \/><\/center>To stay on the &#8220;development track&#8221; one must create a &#8220;road map&#8221;. The mixing of track and road analogy probably sounds weird, but it really makes sense when you think about it. Many developers don&#8217;t like to share their road map with their followers and rather keep their development a secret, but I don&#8217;t really have anything to hide so I will share it here for two reasons. One: because I really do need to see it for my self and this is a good permanent place for me to find it later; and two, so you too can know exactly where we are, and how close we are to upcoming major goals, etc.<\/p>\n<p>In my development world, version numbers are sort of like &#8220;percentage completed&#8221;, so a version of 1.0.0 is really 100% complete. It makes sense for me to look at it that way (other developers have their own versioning philosophy). You&#8217;ll see in the road map below that we are really quite close to the end of the development phase (alpha), and almost into beta (general testing).<\/p>\n<p>However, we will also have a round of special testing, called &#8220;tech testing&#8221;, which is between alpha and beta, where I will have steam experts pick the sim apart. When the experts are happy, then we&#8217;re off to general beta testing!<\/p>\n<p>Also I linked the version number to its corresponding previews, just for time capsule sake.<\/p>\n<p>So, here it is&#8230; enjoy!<\/p>\n<p><strong>Disneyland Railroad Simulator Development Road Map<\/strong><\/p>\n<ul>\n<li>1.0.0: release!<\/li>\n<li>1.0.RC1: release candidate&#8230; may be more than one<\/li>\n<li>0.9.9: finish the manual, finish all beta bug fixes, optimize for performance<\/li>\n<li>0.9.5: second round of beta, finish all peripheral operating features (main menu, loading menu, setup.exe, website)<\/li>\n<li>0.9.0: finish the DL layouts, first round of general beta testing and builds<\/li>\n<li>0.8.5: tech testing for industry experts\/consultants<\/li>\n<li>0.8.0: lots of improvements\/optimization of sim codes, effects, and general stability of features <strong>&lt;&#8212; you are here!!<\/strong><\/li>\n<li><a href=\"http:\/\/ckhollidayplans.com\/blog\/steam-it-up\/\">0.7.7<\/a>: lots of secondary physics and functions (lubrication and the effect of its temperatures, cylinder lubrication wash out, etc), upgraded Tenkoku Sky module to 1.0.8, running board options, improved sounds, etc.<\/li>\n<li><a href=\"http:\/\/ckhollidayplans.com\/blog\/pulling-out-of-a-station\/\">0.7.0<\/a>: added camera post effects (color grading, motion blur&#8230; all optional)<\/li>\n<li><a href=\"http:\/\/ckhollidayplans.com\/blog\/the-first-two-engines\/\">0.6.0<\/a>: finish EP Ripley and the cab interior<\/li>\n<li><a href=\"http:\/\/ckhollidayplans.com\/blog\/your-new-office-the-engine-cab\/\">0.5.0<\/a>: engine and cab now in 3d!<\/li>\n<li><a href=\"http:\/\/ckhollidayplans.com\/blog\/updates-the-engine-in-motion\/\">0.4.0<\/a>: working hydrostatic lubricator, fire randomness, other compressor effects, exhausts, etc. The engine really takes shape here!<\/li>\n<li>0.3.0: added air compressor<\/li>\n<li><a href=\"http:\/\/ckhollidayplans.com\/blog\/fire-her-up-preview-video-1\/\">0.2.0<\/a>: boiler stuff, water level, etc.<\/li>\n<li>0.1.0: proof of concept\/mock up (in 2d)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>To stay on the &#8220;development track&#8221; one must create a &#8220;road map&#8221;. The mixing of track and road analogy probably sounds weird, but it really makes sense when you think about it. Many developers don&#8217;t like to share their road &hellip; <a href=\"https:\/\/ckhollidayplans.com\/blog\/development-road-map\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1102","post","type-post","status-publish","format-standard","hentry","category-steam-simulator"],"_links":{"self":[{"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/posts\/1102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/comments?post=1102"}],"version-history":[{"count":6,"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/posts\/1102\/revisions"}],"predecessor-version":[{"id":1108,"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/posts\/1102\/revisions\/1108"}],"wp:attachment":[{"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/media?parent=1102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/categories?post=1102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ckhollidayplans.com\/blog\/wp-json\/wp\/v2\/tags?post=1102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}