Old videos of interest reuploaded

These are not new videos but they are reuploaded back from when this site was just a (now gone) blog from blogspot.

The first two are probably the most interesting: they’re Steve D’s videos from the Ward Kimball dedication run in June 2005 early in the morning before the park opened. This was held after Boschan Boiler Restoration Inc. completed most of the work on the engine (few final bugs remained before full service) and the engine ran with one car around the park a few times for the DRR crew and those worked on the engine. The then-president of Disneyland was also present. You can read more about this dedication run in “From Plantation to Theme Park”.

The first video is the Ward Kimball rolling out of the roundhouse on the way to the dedication run. It’s interesting to see the actions around the roundhouse before it does not often welcome visitors. The #3 Fred Gurley is also on the near by track performing blowdowns as part of the preparation to roll onto the main line.

(There is also an upscaled and stabilized version of this video here).

The second video is a cab ride on the Ward Kimball during the dedication run. It’s interesting to see the park so empty in the early hours of the day. Note also that one of the final bugs mentioned above is the cylinder cocks being stuck opened, hence the insistent steam spewing out in the front of the engine. I don’t think the Ward Kimball ever had another cab ride (for non DRR crew) since this run.

(And another upscaled version here; whether upscaling was helpful or not—you decide!)

The rest are simulation videos during the computer model recreation of the CK Holliday. They’re less exciting but nonetheless mechanically interesting to see how the parts ended up working in the computer model just like the real engine.

The first one is probably the most ambitious (at the time), it shows how the eccentrics, rotated on the front driver axle, drive the rocker on each side of the engine alternatively to time the steam entrance and exhaust into each cylinder. It’s hard to explain until you’ve seen it in motion.

This second video is another view:

This video shows what’s going on inside the boiler when the throttle in the cab (left side of the video) is pulled. The throttle link opens up the “pop-valve” on top of the dry pipe, the vertical pipe on the right side. This lets the steam into the pipe and out into the cylinders (technically the steam chests first)—(also, this view looks weird before the boiler and steam domes are hidden/not shown):

Finally, here’s a study of what the throttle looks like when it’s pulled. It was made to study the arc of the small little links at the end of the throttle bar, which rotate so slightly when the throttle moves back and forth.

That’s all for now—but I may have some non-exciting news later.

Disneyland Railroad Steam Simulator turns 5 years old!

Released in December 2017, the Steam Simulator officially turned 5 years old in December 2022.

A retrospective: computers and tech move fast, and a lot happened in 5 years. Apple released four iPhones since then, and game engines improved too. The Simulator was built on Unity 5, which was the latest at the time, and the Sim did look “mostly” photorealistic…for 2017. So, while I do think it looked good for its time, it is definitely showing its age when compared to the latest game engines.

Photorealistic cab of the EP Ripley

To celebrate its big milestone birthday, the Simulator is now available at only $19.

I do not have any updates planned for the Simulator at the moment, and porting the Sim into a new engine is only a daydream for now. This new price also reflects its legacy status.

CK Holliday at Frontierland Station, 1955
Steam Simulator’s recreation of the above photo

Maybe one day I will get back into rebuilding it “from the ground up” with the newest tech. But, at least now that it’s an older game, it should run pretty on most modern hardware!

It may be old, but where else can you fire and pull the original Disneyland Railroad engines, other than getting a job at the park?

The Haunted Mansion Architectural PDF Plans now available

Over ten years later since the first preview, I’m finally making my version of the Disneyland Haunted Mansion Architectural Plans available…for free!

I haven’t worked on this very much since the original preview so I figure it’s fair to release this, although I would say it’s about 90% complete. Only some ironwork details and a few architectural ornaments are missing. What’s included though are:

  • Floor plans and roof plan (since it’s a shell building, it’s just basically the building footprint/outline)
  • Patio floor plans
  • Elevations of all four sides
  • Patio facade elevations
  • Elevations of the iconic green iron railing
  • Millwork elevations
  • Architectural ornaments elevations and details: cupola, chimney, and so much more!
  • Windows and doors schedule
  • Patterns, patterns, and patterns! “Bird of Paradise” Ironwork, weathervane, and more!

The millwork, patterns, and ornaments were drawn from the original plans or manufacturer’s drawings where available. Otherwise, some elements were recreated from measurements or just guessing, as usual. Anyway, I still believe this is the most complete set of plans for the facade building available. It’s 36 pages of full 24″x36″.

Grab the PDF plans here, a 30mb download.

A PDF (digital) copy of the plan book now available

You can now get a PDF (digital) copy of the CK Holliday Plans Engine Study Book in addition to the hard copy. This is a 1:1 PDF copy of the 2nd printing of the plan book, with no printing restrictions or watermarks. The PDF book is immediately available for download once you complete the purchase. You can get it right here.

On another note, I just now noticed that while you can leave comments, they do not show anymore. Sorry about that, this isn’t intentional and I’ll look into it.

(no) update

I’ve been getting increasingly more requests for news on the sim, and that’s totally justifiable because the last news was over a year ago! The simple answer to why there’s been no news is because: there’s no news.

I haven’t worked on the sim since last year, and honestly, I don’t even have the development computer at the moment. The research of the historical Disneyland is daunting, as well as not having any free time, basically leaves the sim as is. I’ve looked into hiring outside help for modeling, but there really is no interests.

Sorry for the not so exciting news, but as it is, please do not expect anything new for the foreseeable future.

I’m glad to say though that I’m happy with the current state of the sim. The last update with the virtual fireman was the one feature I really wanted to have, and I’m happy it got released. I think the mechanics of the live steam operations as is are solid. Any future updates would be mostly cosmetic (like that map).

Meanwhile, I’m planning on one more video over the Christmas break just to revisit the sim, and talk trains. Stand by.

Update 1.0.2 released!

The Simulator’s 1.0.2 update has been released! You can get it by re-downloading the program using the same link found in your original purchase email. For Windows, the installer will replace and update all the files necessary. For macOS, simply replace the old version with the new one.

Take a look at the release notes here for a list of updates and changes (there’s also been a couple of additions to the list since the original post).

Don’t forget that the manual has been updated as well to address the new features. From today, if you order the printed Sim manual, it will be based on this version.

Have fun running the engine with your new fireman! Remember to press the F4 key to activate the fireman menu.

James spent many Saturday mornings running the sim and helping me find bugs. Here he is at one year old running the Holliday
…and here he is at almost three years old

This project started even before he was born, and here he is still pulling on the whistle on the weekends. It’s been quite a journey!

update 1.0.2 release notes

The test builds of update 1.0.2 are running well so far. Only one or two bugs were identified and are being hunted down this weekend. I’m finishing up with the packaging of both Windows installer and macOS images, and updating the manual, then we’re good to go!

When the update is uploaded and live, it will be announced here on this blog.

So now that we’re code freezing the update, here’s the final list of new features and changes:

VERSION 1.0.2, released 2019-06

  • NEW! Added interactive fireman feature. Active by pressing the F4 key
  • NEW! Added hydrostatic lubricator oil metering droplet effect
  • NEW! Added camera motion blur effect
  • NEW! Added smoke stack exhaust heat blur effect
  • NEW! Added people and background sound effects through out the parks
  • Changed out “auto firing” to interactive fireman
  • Rolled “auto inject water” into interactive fireman
  • Added clamp to smoke texture alpha
  • Added texturing details at park main entrance tunnels
  • Added a configuration option to allow user to reduce the texture resolution size for performance tuning/improvement
  • Slightly tweaked the blue sky color (more saturation). Blue sky color is now also user editable.
  • Updated/slightly tweaked the color grading profiles (less blue tone through out)
  • Fixed the hydrostatic lubricator metering valve not outputting correctly
  • Fixed target FPS setting not saving in Windows version
  • Fixed bell cradle “drifting” off the yoke
  • Fixed 1956 map crashing and mouse sensitivity setting not taking effect
  • Tweaked many 3D sound effects (should now be slightly more immersive and space-correct)
  • Fixed steam cloud exhaust bug in cold weather
  • Fixed texturing issues on Frontierland Station
  • Fixed inconsistent GUI (menu) fonts and minor GUI/menu improvements
  • Numerous night lighting tweaks to DL 55-56 scenery
  • Updated the manual

Some pictures from 1.0.2:

This is the final menu of the interactive fireman
Updated/improved night lighting on the park sceneries including the Mark Twain