It’s been about a year, maybe over, since I first announced the CK Holliday simulator, which now has become the Santa Fe & Disneyland Railroad simulator! I’d like to thank you guys for sticking around, especially if you came from my CK Holliday computer build blog over five years ago! 😀
Building something of this scale and detail takes a long time. And it’s taking a little bit longer now that I’m finding myself playing with the simulator more than working on it! Sorry! 😛 But that means the sim is definitely running well!
(I love testing when the sun is setting. It’s great when I find the sweet spot on the throttle and the reverser hooked up just right: she coasts herself down the tracks, holding steady pace; the fire is holding well and the pressure is rock solid–just gotta remember to add water once in a while! The engine vibrates a little from the road, her brass glows in the low sun. Watch the sky turn deep purple, and listen to the soundtrack of the clickety clack, her soft huffing from the stack, the wind whooshing by the window, and the soft roar of the fire!)
They say that the hardest part of releasing a game is that you have to stop playing with it and actually release it…
I’m working on polishing up some aspects, and then I’ll release a LONG, narrated video preview. This time, I promise I’ll actually run the engine!
Meanwhile, enjoy these images right from the sim. They’re not in any particular order, and I don’t have much comments on these this time. As always, these are development images and features are incomplete.