What’s takin so long

Here’s a part of why this takes so long…

Learning that you can’t use negative numbers in math expressions natively (without a work around).

When you just want to write a simple equation and it’s an error and you spend 10 minutes (multiply by 3 kids around the house = 1 hr).

Source: https://forums.unrealengine.com/t/math-expression-negative-numbers/463634

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Some updates

Not much to say about it, just some modeling progress…

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Live Streaming the live steam with Alex the Historian!

This is a first, but hopefully of many to come! Alex the Historian invited me to come along on his live stream of the Disneyland Railroad. We talked about the sim, DRR, and some progress on the new sim update!

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What heck is going at DRR?

The Disneyland Railroad is currently down for a big refurb, including getting new tracks! While the trains are not running, Disney put up this “information board”/posters, seen here. This picture is from LaughingPlace.com’s twitter post:

Disney, with their unlimited access to their own engine and equipment, choose the worst pictures possible for these posters? Did they just look up the engines and grabbed them from wherever they find?

#1: Mostly good composition but the colors are all washed out? Also from the paints on the engine it looks like it’s from the 70s?

#2: Also apparently an old picture based on the colors, but the engine is blocked by the handcar… and no tender?

#3: Basically taken from the platform, a view anyone could take, and the tank is cut off.

#4: Finally a good picture.

#5: Pretty good (top of the stack is cut off but 😒), taken at the roundhouse just makes it very boring, and no train behind it.

Anyway, what I mean to show is not the janky posters but to point out that while they have unlimited access to the engines and places, they used the most boring and unattractive pictures possible. For my hobby in recreating the DRR, I use any pictures and videos I could find and many times wish I had better access to parts and areas not easily seen. If only I had unlimited access! Disney has it, but they certainly didn’t take advantage of it!

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New video!

We’ve got a video, we’ve got a new video here!

See? Nobody cares.

But in case YOU do, check it out!

Let’s compare pictures also with the old model, which will make the improvements so very obvious. No further commentaries needed here, just steamy hot pictures.

Now we’ll compare the meshes: Left side is new, right side is old. Despite the increase in modeling details, the mesh is much cleaner!

Next big items are the plumbing modeling, the backhead, the cab, and the coding of the firing dynamics, thermodynamics, physics, and plumbing/controls. Whew. But, I might take a break and finish the tender first.

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Comparison

Here’s a small comparison between the old and the new model.

Below, the left (towards the front) is the old bell yoke, and the new one next to it is about to be finished. The difference in resolution and definition is obvious in the arms, but note also the small indentation in at the pivot, as well as the mounting bolts on the base of the yoke.

From all this, the new mesh also manages to be much cleaner than the old one still:

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Still (very slow) progressing

Time for a quick post to just say that I am (and the current engine project) is still alive.

In this stage of the rebuild, the boiler is now being remodeled.

(To answer the incoming (and already asked) question: yes I did get the running gear to work! There’s QOL stuff I need to finish before showing it all off in a video.)

It doesn’t look like much but the model has a lot more definition. In the shot above, the old (v1) model is on the left, and the rebuild on the right.

And, in the shot below, the old one is also on the left and the new one on the right. On the smokebox front, where there is more detail, it’s obvious that the new model is just much “cleaner”, which will result in better detail and performance. The new model even have washers and pins on the smokebox door swing!

And here are some import tests into UE5. The model hasn’t been mapped/textured and there’s plenty of little details to add, but the “outline” of the boiler is there.

I’m contemplating whether the stay bolts on the firebox should be modeled or textured for this build. For reference, they’re textured in v1, which means they get blurry when you get close to them.

My goal is to finish refining the running gear and the boiler before the next video, so yes I have updates and features planned. It’s a long road but I think if and when finished it’s going to be a simulation unlike any others, even the current v1 DRR Sim!

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Animated engine models

Let’s take a look at the progress (or the lack of progress) of the engine link and valve gear animation!

It looks great in Blender so far, until we get into UE5 and suddenly it’s a lot more complicated.

While I ramble about making this all work out “for the next version of the simulator”, don’t take this as any kind of announcement or hints. The “next version of the simulator” is still only a dream at this point, but sometimes dreams do come true!

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Store is back on line

The new store is here and you can make purchases as usual (at the moment only the Sim and the digital plan book are available…nothing new to add to the store yet).

If there are any troubles please let me know! As it’s a new store there certainly could be bugs.

Now that’s done, hopefully I will have time to make another video update of the rebuild soon!

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All sales currently on pause

Sales of all products on the ckhollidayplans.com, including the simulator and plan book, are currently on paused as we’re looking for a new distribution platform. Sorry for the inconvenience!

Please note also that if you’ve bought the Sim previously, your copy will continue to work, but you won’t be able to redownload it from Fastspring anymore.

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