In working and viewing the model in solidworks, which shows an isometric view of the model, one can forget the size and depth of the model being built. Today I did a little photo-real rendering test, which gives the image accurate perspective and lighting.
The mid-tone gray coloring is commonly used in rendering tests.
Here’s detailing of the valve gear and link.
Several things to note that are artifacts of rendering: the faceting on circular solids making them appear rough, and the corners that are “too sharp”. In reality, there is no such thing as a perfect corner so these “computer perfect” generated images tend to give that “fake” look. Once the modeling is completely done, I would have to go in and chamfer these corners to allow the “light” to reflect in a more realistic way.