The Haunted Mansion Architectural PDF Plans now available

Over ten years later since the first preview, I’m finally making my version of the Disneyland Haunted Mansion Architectural Plans available…for free!

I haven’t worked on this very much since the original preview so I figure it’s fair to release this, although I would say it’s about 90% complete. Only some ironwork details and a few architectural ornaments are missing. What’s included though are:

  • Floor plans and roof plan (since it’s a shell building, it’s just basically the building footprint/outline)
  • Patio floor plans
  • Elevations of all four sides
  • Patio facade elevations
  • Elevations of the iconic green iron railing
  • Millwork elevations
  • Architectural ornaments elevations and details: cupola, chimney, and so much more!
  • Windows and doors schedule
  • Patterns, patterns, and patterns! “Bird of Paradise” Ironwork, weathervane, and more!

The millwork, patterns, and ornaments were drawn from the original plans or manufacturer’s drawings where available. Otherwise, some elements were recreated from measurements or just guessing, as usual. Anyway, I still believe this is the most complete set of plans for the facade building available. It’s 36 pages of full 24″x36″.

Grab the PDF plans here, a 30mb download.

A PDF (digital) copy of the plan book now available

You can now get a PDF (digital) copy of the CK Holliday Plans Engine Study Book in addition to the hard copy. This is a 1:1 PDF copy of the 2nd printing of the plan book, with no printing restrictions or watermarks. The PDF book is immediately available for download once you complete the purchase. You can get it right here.

On another note, I just now noticed that while you can leave comments, they do not show anymore. Sorry about that, this isn’t intentional and I’ll look into it.

(no) update

I’ve been getting increasingly more requests for news on the sim, and that’s totally justifiable because the last news was over a year ago! The simple answer to why there’s been no news is because: there’s no news.

I haven’t worked on the sim since last year, and honestly, I don’t even have the development computer at the moment. The research of the historical Disneyland is daunting, as well as not having any free time, basically leaves the sim as is. I’ve looked into hiring outside help for modeling, but there really is no interests.

Sorry for the not so exciting news, but as it is, please do not expect anything new for the foreseeable future.

I’m glad to say though that I’m happy with the current state of the sim. The last update with the virtual fireman was the one feature I really wanted to have, and I’m happy it got released. I think the mechanics of the live steam operations as is are solid. Any future updates would be mostly cosmetic (like that map).

Meanwhile, I’m planning on one more video over the Christmas break just to revisit the sim, and talk trains. Stand by.

1.0.2a patch released

This is a non-mandatory update 1.0.2a to fix minor issues found in the 1.0.2 release:

  • Fixed conductor and cab bell not resetting
  • Fixed heat effect setting not being applied on ranch map
  • Moved animated people away from tracks on ranch map

The update is now available, and you can get the latest version by re-downloading the Simulator as always.

Update 1.0.2 released!

The Simulator’s 1.0.2 update has been released! You can get it by re-downloading the program using the same link found in your original purchase email. For Windows, the installer will replace and update all the files necessary. For macOS, simply replace the old version with the new one.

Take a look at the release notes here for a list of updates and changes (there’s also been a couple of additions to the list since the original post).

Don’t forget that the manual has been updated as well to address the new features. From today, if you order the printed Sim manual, it will be based on this version.

Have fun running the engine with your new fireman! Remember to press the F4 key to activate the fireman menu.

James spent many Saturday mornings running the sim and helping me find bugs. Here he is at one year old running the Holliday
…and here he is at almost three years old

This project started even before he was born, and here he is still pulling on the whistle on the weekends. It’s been quite a journey!

update 1.0.2 release notes

The test builds of update 1.0.2 are running well so far. Only one or two bugs were identified and are being hunted down this weekend. I’m finishing up with the packaging of both Windows installer and macOS images, and updating the manual, then we’re good to go!

When the update is uploaded and live, it will be announced here on this blog.

So now that we’re code freezing the update, here’s the final list of new features and changes:

VERSION 1.0.2, released 2019-06

  • NEW! Added interactive fireman feature. Active by pressing the F4 key
  • NEW! Added hydrostatic lubricator oil metering droplet effect
  • NEW! Added camera motion blur effect
  • NEW! Added smoke stack exhaust heat blur effect
  • NEW! Added people and background sound effects through out the parks
  • Changed out “auto firing” to interactive fireman
  • Rolled “auto inject water” into interactive fireman
  • Added clamp to smoke texture alpha
  • Added texturing details at park main entrance tunnels
  • Added a configuration option to allow user to reduce the texture resolution size for performance tuning/improvement
  • Slightly tweaked the blue sky color (more saturation). Blue sky color is now also user editable.
  • Updated/slightly tweaked the color grading profiles (less blue tone through out)
  • Fixed the hydrostatic lubricator metering valve not outputting correctly
  • Fixed target FPS setting not saving in Windows version
  • Fixed bell cradle “drifting” off the yoke
  • Fixed 1956 map crashing and mouse sensitivity setting not taking effect
  • Tweaked many 3D sound effects (should now be slightly more immersive and space-correct)
  • Fixed steam cloud exhaust bug in cold weather
  • Fixed texturing issues on Frontierland Station
  • Fixed inconsistent GUI (menu) fonts and minor GUI/menu improvements
  • Numerous night lighting tweaks to DL 55-56 scenery
  • Updated the manual

Some pictures from 1.0.2:

This is the final menu of the interactive fireman
Updated/improved night lighting on the park sceneries including the Mark Twain

the real deal

Drawings of the real steam locomotives are hard to come by. They are usually old, or have been lost, or incomplete, inaccurate, or over simplified. Whatever drawings that exist are usually guarded and “proprietary”, so there’s very little luck that you can get your hands on a complete set without knowing someone on the inside.

Perhaps a big attraction to the CK Holliday Plan Book is that you canĀ get your hands on a fairly complete set of plans, based on a very popular engine, made in the same style as the “real deal” drawings.

So, once a complete set is up for grabs, I think it’s a pretty big deal, and I definitely want to let you know about it. This is a complete set of the Promontory locomotives. They are made available because these drawings were produced with public funds to construct the full-size replicas. So, indeed, this set is the real deal.

The full size replica of Jupiter… it has a similar Victorian American feel to a certain little engine, doesn’t it?…

You can head over to the International Brotherhood of Live Steamers’ page to download your own copy. It comes in two parts, covering a staggering 786 sheets! In comparison, the CK Holliday Plan Book has about 100 sheets but some of them are text. And of course, that’s without the tender. (According to me, my Holliday model had about 3500 parts with 676 of them unique—again, without tender).

Sheet 104 of 786

PS: The coding for the sim 1.0.2 update was 100% Unfortunately, during the update some bugs were introduced and prevented the sim from building/compiling, so it’s going to be a bit of a tedious work bug hunting/fixing some dependencies. But, yes. the good news is that the coding of new features is done and we’re almost ready to release the update!

almost there…

Just a quick update to say that I’m still alive and 1.0.2 is almost done. The menu, commands, and coding are all in place and now it will just need to be propagated to all three tracks.

In addition to the sim update, the manual needs to be updated as well to include this new feature, along with minor updates and corrections of the manual through out.

Right now, the sim side of the update is about 90% and the manual update is about 80%. I am also planning on releasing another video at same time or just prior to making the update live.

Then, we can finally start the work on Disneyland 1963!