It’s sure been slow around here, hasn’t it? That’s because I’ve been working on another phase of this project.
Here’s something to look at, meanwhile: the completed engine.
This is the last construction update. The model has now received all the parts that its 1955 counterpart had, so the model is finished.
The last piece to go on is of course the builder’s plate. The builder’s plate can be found on everything from ships, to planes, and spacecrafts. It usually contains the builder’s name or company, the place of construction, the date, and serial number. Quite accurately, it’s very much like a machinery’s “birth certificate”.
There are no rules for the builder’s plate so information varies from plate to plate. On the DRR’s twins the plates were merely part number stamping. Each plate is found on respective engine’s backhead.
Around the park’s 50th anniversary the engines finally receive proper builder’s plate. They were designed by Michael Broggie Michael Campbell to reflect each engine’s style and period. Read more about this at MiceChat.
The markings are very simple. They read:
So there it is, the last piece of the engine. In total, there are over 3500 parts on the engine, with 676 unique parts.
But this is not the end of the blog. There will be more updates to come!
Time to dress up the cylinders and steam chests. The brownish outline below shows how the cylinder and steam chest gets “wrapped” in brass and other cover.
The decorative covering consists of a cylinder jacket, cylinder brass cap at the front, the brass cap at the rear (2 halves), the saddle side cover, the steam chest brass box, and the steam chest cover. There’s a hole at the front of the steam chest–this is for the relief valve that will be installed later.
And as promised, here’s a closeup of the pilot:
As straightforward as it can be. There’s some internal framing, as well as tension rods mounted to the top of the bumper beam. The rods keep the pilot from drooping under its own weight.
Here are some of the motion simulations that are possible in the computer.
The first one is an extension of the eccentric motion I posted a while back. This time, the main and side rods have been put in place and the crossheads (and the hidden pistons) are now in motion.
Some notes to observe:
Next simulation is the throttle valve linkage. The throttle bar (left) is linked to a valve at the top of the dry pipe (L-shaped rising pipe, right). The valve is inside this pipe and when the throttle is closed, the valve sits snug in a seat in the dry pipe. When the throttle bar is pulled, the linkage causes the valve to “pop” open and allows steam in the steam dome to enter the dry pipe, then onto each cylinder and piston.
The yellow vertical pipe immediate behind (left) of the dry pipe is the header pipe, which takes steam from the steamdome into the cab to run appliances.
And speaking of throttle, the next animation shows the throttle quadrant in action. The quadrant is notched, and a spring-loaded block with teeth “grabs” the notches to hold the throttle in place against the steam pressure acting on the throttle valve.
It all looks simple, but there are a number of subtle movements, such as the moving quadrant and the pivot of the throttle bar.
Note that to actually move the throttle, the engineer would grab the handle at the end to release the spring-loaded latching block from the quadrant. That action is not in the animation. The latching block simply slides along the edge of the quadrant instead. I used this motion to ensure that the latching block is concentric to the quadrant.
The engine’s plumbing is (almost) finished! This was, by far, the most head-scratching induced phase of the model.
Here’s a checklist of what’s done:
Not completed:
Just for fun, let’s look at the engine from line drawing perspective this time.
I added the pilot (cow-catcher), smokebox braces, and the deck, so that the engine now look fairly complete. Lots of other details were added since the last update, too, such as the cylinder cocks and the associated linkage, which are of course “operable”.
Here’s the right side:
Just looking at it: there’s no mistake that it’s not the Lilly Belle, or any other 4-4-0s, it’s indeed the CK Holliday. It’s the overscaled cab, the balloon stack, the long pilot, and 1000 other details that help shape the whole engine.
The smokebox braces were interesting because they actually curve inward at the front. You can see this effect in the front view:
More details on the pilot’s construction to come…
I couldn’t find the manufacturer’s name of the mechanical lubricator used on the DRR, so I made a “typical” version of the device.
The mechanical lubricator is so called because it uses mechanical crank and cam to force the oil into the system needing lubrication, in this case, the two cylinders, containing the valves and pistons. The other type of lubricator is the hydrostatic, which uses the steam to carry the oil.
The twins on the Disneyland Railroad aren’t “supposed” to have mechanical lubricator. On the Holliday, one can see false oil cups mounted on top each cylinder. On both engines, the mechanical lubricator is mounted on the left (non-park) side of the engine. To even further hide this device, the lubrication tubes are hidden under the boiler jacket when possible, or otherwise tucked away into the shadow of the running board. In fact, they’re so well hidden that these tubes are quite difficult to trace from photographs–I had to use some imagination to route these tubes realistically.
Below are some of the parts of the lubricator, and how they fit on the engine:
The terminal end of the tubes at the steam chests will be hidden under the steam chest covers.
Each time the valve rod moves back or forth, that is, when the engine is in motion, the “Motion Link”, annotated above, moves a small crank on the interior side of the engine. Each time it cranks, a small amount of oil is ejected into the cylinders.
Here’s a video from YouTube demonstrating the action. The cover is open so you can see the cam working inside. Note also that the crank arm is driven by an eccentric instead of the valve stem.
[youtube http://www.youtube.com/watch?v=KQlsFHBYaI4&w=480&h=360]
The wooden engine’s cab is done. It’s detailed with panels, moldings, glass windows, and roof planking. The picture below is the cab in natural wood (and I think I prefer it this way to the red paint).
Above, note the operable sliding window on the rear side of the cab. Note also that the two small windows at the rear wall of the cab are without glass.
The interior picture shows the individual roof planking, and the front window hinges.
The original cab did not have the roof hatch that can be seen today.
The plumbing isn’t completely done, but it’s taken significant shape that I’m moving on to making something else meanwhile: the cab.
The cab is most likely constructed in red oak in frames and panels. The pieces fit together in tongue-and-groove fashion. I’ve recreated the fitting details and modeled each frame and panel separately.
Here’s a detail of the upper left corner:
Here’s the cab’s frame set on the engine temporarily to check the proportions:
Speaking of proportions, the Holliday’s cab is actually out of proportion to the engine’s 5/8 scale. The cab needs to be large to hold the crew, and subsequently it appears much bigger than the cabs you’d see on other 4-4-0s.
Here’s the cab frame in ash oak:
And here’s the frame with the panels fitted in: