Today we have 2 new videos… in only 4 years! That’s a pretty good rate for contents, right?
First up, is a tour of the cab and all its controls. We only go into what they are, not quite on “how” to use them:
The next video is a bit longer. It’s my own review of… my own simulator. Here I talk and ramble on about what I think of the simulator, now that it’s over 5 years old I’ve had a bit of time to think about it. What I like, what I don’t. The first half of the video is a sort of half-donkey tutorial on getting the engine running:
These are not new videos but they are reuploaded back from when this site was just a (now gone) blog from blogspot.
The first two are probably the most interesting: they’re Steve D’s videos from the Ward Kimball dedication run in June 2005 early in the morning before the park opened. This was held after Boschan Boiler Restoration Inc. completed most of the work on the engine (few final bugs remained before full service) and the engine ran with one car around the park a few times for the DRR crew and those worked on the engine. The then-president of Disneyland was also present. You can read more about this dedication run in “From Plantation to Theme Park”.
The first video is the Ward Kimball rolling out of the roundhouse on the way to the dedication run. It’s interesting to see the actions around the roundhouse before it does not often welcome visitors. The #3 Fred Gurley is also on the near by track performing blowdowns as part of the preparation to roll onto the main line.
The second video is a cab ride on the Ward Kimball during the dedication run. It’s interesting to see the park so empty in the early hours of the day. Note also that one of the final bugs mentioned above is the cylinder cocks being stuck opened, hence the insistent steam spewing out in the front of the engine. I don’t think the Ward Kimball ever had another cab ride (for non DRR crew) since this run.
The rest are simulation videos during the computer model recreation of the CK Holliday. They’re less exciting but nonetheless mechanically interesting to see how the parts ended up working in the computer model just like the real engine.
The first one is probably the most ambitious (at the time), it shows how the eccentrics, rotated on the front driver axle, drive the rocker on each side of the engine alternatively to time the steam entrance and exhaust into each cylinder. It’s hard to explain until you’ve seen it in motion.
This second video is another view:
This video shows what’s going on inside the boiler when the throttle in the cab (left side of the video) is pulled. The throttle link opens up the “pop-valve” on top of the dry pipe, the vertical pipe on the right side. This lets the steam into the pipe and out into the cylinders (technically the steam chests first)—(also, this view looks weird before the boiler and steam domes are hidden/not shown):
Finally, here’s a study of what the throttle looks like when it’s pulled. It was made to study the arc of the small little links at the end of the throttle bar, which rotate so slightly when the throttle moves back and forth.
That’s all for now—but I may have some non-exciting news later.
Released in December 2017, the Steam Simulator officially turned 5 years old in December 2022.
A retrospective: computers and tech move fast, and a lot happened in 5 years. Apple released four iPhones since then, and game engines improved too. The Simulator was built on Unity 5, which was the latest at the time, and the Sim did look “mostly” photorealistic…for 2017. So, while I do think it looked good for its time, it is definitely showing its age when compared to the latest game engines.
To celebrate its big milestone birthday, the Simulator is now available at only $19.
I do not have any updates planned for the Simulator at the moment, and porting the Sim into a new engine is only a daydream for now. This new price also reflects its legacy status.
Maybe one day I will get back into rebuilding it “from the ground up” with the newest tech. But, at least now that it’s an older game, it should run pretty on most modern hardware!
It may be old, but where else can you fire and pull the original Disneyland Railroad engines, other than getting a job at the park?
Over ten years later since the first preview, I’m finally making my version of the Disneyland Haunted Mansion Architectural Plans available…for free!
I haven’t worked on this very much since the original preview so I figure it’s fair to release this, although I would say it’s about 90% complete. Only some ironwork details and a few architectural ornaments are missing. What’s included though are:
Floor plans and roof plan (since it’s a shell building, it’s just basically the building footprint/outline)
Patio floor plans
Elevations of all four sides
Patio facade elevations
Elevations of the iconic green iron railing
Millwork elevations
Architectural ornaments elevations and details: cupola, chimney, and so much more!
Windows and doors schedule
Patterns, patterns, and patterns! “Bird of Paradise” Ironwork, weathervane, and more!
The millwork, patterns, and ornaments were drawn from the original plans or manufacturer’s drawings where available. Otherwise, some elements were recreated from measurements or just guessing, as usual. Anyway, I still believe this is the most complete set of plans for the facade building available. It’s 36 pages of full 24″x36″.
You can now get a PDF (digital) copy of the CK Holliday Plans Engine Study Book in addition to the hard copy. This is a 1:1 PDF copy of the 2nd printing of the plan book, with no printing restrictions or watermarks. The PDF book is immediately available for download once you complete the purchase. You can get it right here.
On another note, I just now noticed that while you can leave comments, they do not show anymore. Sorry about that, this isn’t intentional and I’ll look into it.
I’ve been getting increasingly more requests for news on the sim, and that’s totally justifiable because the last news was over a year ago! The simple answer to why there’s been no news is because: there’s no news.
I haven’t worked on the sim since last year, and honestly, I don’t even have the development computer at the moment. The research of the historical Disneyland is daunting, as well as not having any free time, basically leaves the sim as is. I’ve looked into hiring outside help for modeling, but there really is no interests.
Sorry for the not so exciting news, but as it is, please do not expect anything new for the foreseeable future.
I’m glad to say though that I’m happy with the current state of the sim. The last update with the virtual fireman was the one feature I really wanted to have, and I’m happy it got released. I think the mechanics of the live steam operations as is are solid. Any future updates would be mostly cosmetic (like that map).
Meanwhile, I’m planning on one more video over the Christmas break just to revisit the sim, and talk trains. Stand by.
We demo the new fireman feature, both the expert and the novice guys, by taking a quick trip between the roundhouse and Main Street Station. We also cover tips and tricks, such as when to order commands, and why you might want to use the override commands:
The Simulator’s 1.0.2 update has been released! You can get it by re-downloading the program using the same link found in your original purchase email. For Windows, the installer will replace and update all the files necessary. For macOS, simply replace the old version with the new one.
Take a look at the release notes here for a list of updates and changes (there’s also been a couple of additions to the list since the original post).
Don’t forget that the manual has been updated as well to address the new features. From today, if you order the printed Sim manual, it will be based on this version.
Have fun running the engine with your new fireman! Remember to press the F4 key to activate the fireman menu.
This project started even before he was born, and here he is still pulling on the whistle on the weekends. It’s been quite a journey!